The Four Books
Everything you need to survive the Bleeding Frontier.
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Jump directly to any chapter.
The Bleeding Frontier
The world, the factions, and the rules of survival.
Ch 1: The Long Road
Origin, Tragedy, Calling, Attributes, and Skills.
Ch 2: The Soul
The Memory Palace, XP, Legend, and Forging Scars.
Ch 3: The Armory & Economy
Scrip, Salt, Lead, firearms, armor, and gear.
Ch 4: The Duelist's Sum
Core dice mechanics, Bleed Dice, and modifiers.
Ch 5: The Count
Combat, the Tick system, damage, and death.
Ch 6: Tearing the Veil
Psionic ranks, Channeling, Strain, Erosion, Duels, and Rituals.
Ch 7: The Disciplines
Psionic and Mundane Talents.
Ch 8: Managing the Nightmare
The Tension Pool, pacing, XP, and GM tools.
Ch 9: The Atlas
Five Killing Grounds, settlements, and cursed landmarks.
Ch 10: The Bestiary
Faction enemies, Veil-Born horrors, and beasts.
Where Do I Start?
New to The Veil & Lead? Begin with The Bleeding Frontier for a taste of the world. When you're ready to create a character, head to Chapter 1: The Long Road. Game Marshals should read Chapter 8: Managing the Nightmare before running their first session.