The Frontier Codex

A Digital Companion for The Veil & Lead Role-Playing Game

The frontier ain't right. Ain't been right for longer than any soul can say. This is a land where the sky hangs wrong, where rivers crawl uphill to spite nature's laws, and where a man can fire bullets wrought from pure thought—if he's willing to pay the price in blood and memory.

Guns. Psionics. The Price of Survival.

Enter the Frontier

The Four Books

Everything you need to survive the Bleeding Frontier.

Quick Access

Jump directly to any chapter.

🌎 The Bleeding Frontier The world, the factions, and the rules of survival. 🚶 Ch 1: The Long Road Origin, Tragedy, Calling, Attributes, and Skills. 👁 Ch 2: The Soul The Memory Palace, XP, Legend, and Forging Scars. 💧 Ch 3: The Armory & Economy Scrip, Salt, Lead, firearms, armor, and gear. 🎲 Ch 4: The Duelist's Sum Core dice mechanics, Bleed Dice, and modifiers. Ch 5: The Count Combat, the Tick system, damage, and death. Ch 6: Tearing the Veil Psionic ranks, Channeling, Strain, Erosion, Duels, and Rituals. Ch 7: The Disciplines Psionic and Mundane Talents. 📖 Ch 8: Managing the Nightmare The Tension Pool, pacing, XP, and GM tools. 🗺 Ch 9: The Atlas Five Killing Grounds, settlements, and cursed landmarks. 💀 Ch 10: The Bestiary Faction enemies, Veil-Born horrors, and beasts.

Where Do I Start?

New to The Veil & Lead? Begin with The Bleeding Frontier for a taste of the world. When you're ready to create a character, head to Chapter 1: The Long Road. Game Marshals should read Chapter 8: Managing the Nightmare before running their first session.