Circle Guardian

HP
9
Defense
9
AR
1
Mettle
1

Attacks

Attack Pool WR Tempo Qualities Notes
Glaive 5 3 5 Reach 2m; targets must close to melee before attacking.
Throwing Crystals 4 2 3 Range: Near; shatters on hit (1 Strain to Psionics in Close range of impact).

Traits

  • Psi-Resistant: +2 to resist all Psionics. The initiation ritual scarred their mind shut.
  • Sentinel: Guardians cannot be Surprised while on watch duty. They sleep light and trust nothing.

Warrior-monks sworn to protect the Lodges, the Archivists, and the secrets the Circle guards. Guardians are recruited from former soldiers, reformed bandits, and anyone else with combat experience and a reason to believe in the Circle’s mission. They undergo a ritual that grants them limited psionic resistance — a useful trait when your charges regularly lose control of their experiments.

Guardians carry glaives — long-hafted weapons that let them keep threats at arm’s length. The reach is tactical: protect the scholars, maintain distance, control the space.

Gear: Ritual Robes (AR 1 vs. Psionics only), Focus Amulet, ration pouch. Speed 7.

Tactics

Form a defensive line between threats and scholars. Use glaive Reach to keep enemies from closing. Throwing Crystals are used against enemy Psionics to disrupt concentration. They fight in disciplined silence — no war cries, no threats. It’s unsettling.

Morale

Disciplined (+2). Guardians will die to protect their charge. They will not die for pride or revenge.