Character

4 origins · 6 tragedies · 10 callings · 6 attributes · 25 skills

Every character in The Veil & Lead is built from five primitives — where you came from, what broke you, what you do now, what your body and mind can do, and what you know how to do. This page is the reference index. For the step-by-step walkthrough of how these combine in play, see Chapter 1: The Long Road.

Origins

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Where you came from. Each Origin grants a starting attribute bump and a native skill.

Tragedies

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The wound your character carries into the campaign. Each Tragedy grants an attribute bump and seeds the first of your five Core Memories.

Callings

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What you do on the Frontier — your archetype, role, and starting kit. Five mundane paths and five psionic.

Mundane

Psionic

Attributes

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The six axes of capability. Every roll pairs an attribute with a skill.

Skills

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Training and expertise. Skills pair with attributes to form dice pools — Attribute Rank + Skill Rank.