The Rail-Jack
Saboteur / Technician
"The Consortium built the lock. I built the bomb that opens it."
- Type
- Mundane
- Prime
- QUICK / SAVVY
- Starting Erosion
- 0
You are an expert in the machines of the new world. You might be a train engineer, a safecracker, or a demolitionist. While the Muck-Raker builds, you dismantle. While the High-Roller talks their way in, you crawl through the vents.
Starting Choices
- Prime Attribute: Choose +1 QUICK or +1 SAVVY.
- Skill Allocation: Distribute 6 Skill Points among Career Skills (maximum starting Rank 2).
- Specialist Gear: Choose Satchel Charge (Volatile explosive) or Clockwork Canary (detects gas / spirits). Both are listed in starting_gear for reference; you take only one.
- Starting Talents: Choose one Rail-Jack Talent from the Calling-specific list above, plus one general Mundane Talent (Combat or Non-Combat list — player’s choice).
Starting Loadout
Career Skills
Starting Gear
Starting Talents
Choose One
Pick one of the following at character creation. See Starting Choices above for the full rule.
Ghost Fingers
- Cost
- Passive
- Tempo
- —
"The lock doesn't know you're there until it's open."
Trapsmith
- Cost
- 1 Mettle
- Tempo
- 10 minutes
"You've disarmed enough traps to build better ones."
Grease Monkey
- Cost
- Passive
- Tempo
- —
"If it has gears, you can talk to it. If it has a boiler, you can sweet-talk it."
Sapper
- Cost
- Passive
- Tempo
- —
"The blast goes where I tell it, not where physics wants it."
Rat Run
- Cost
- Passive
- Tempo
- —
"You fit through spaces that shouldn't be possible."
Dead Drop
- Cost
- Passive
- Tempo
- —
"You always have a way to get a message out."
Wire Dancer
- Cost
- Passive
- Tempo
- —
"You walk the rail-line, the rooftop, the ledge. Heights don't scare you — the ground does."
Shadow Work
- Cost
- 1 Mettle
- Tempo
- —
"You're not invisible. You're just forgettable."
Quick Fuse
- Cost
- Passive
- Tempo
- —
"They think they have time. They don't."
Consortium Codes
- Cost
- Passive
- Tempo
- —
"You worked their systems. You know their language."
The Getaway
- Cost
- 1 Mettle
- Tempo
- —
"Entry is the easy part. Exit is what separates the living from the caught."
Dead Man's Switch
- Cost
- Passive
- Tempo
- —
"If I go down, everything goes with me."
Drive Examples
- The lock that wouldn't open. And then did.
- The way the Consortium foreman looked when his vault came down.
- The first vent I ever crawled through. The last one I'll need.