The Rail-Jack
Saboteur / Technician
"The Consortium built the lock. I built the bomb that opens it."
- Type
- Mundane
- Prime
- QUICK / SAVVY
- Starting Erosion
- 0
You are an expert in the machines of the new world. You might be a train engineer, a safecracker, or a demolitionist. While the Muck-Raker builds, you dismantle. While the High-Roller talks their way in, you crawl through the vents.
Starting Choices
- Prime Attribute: Choose +1 QUICK or +1 SAVVY.
- Skill Allocation: Distribute 6 Skill Points among Career Skills (maximum starting Rank 2).
- Specialist Gear: Choose Satchel Charge (Volatile explosive) or Clockwork Canary (detects gas / spirits). Both are listed in starting_gear for reference; you take only one.
- Starting Talents: Choose one Rail-Jack Talent from the Calling-specific list above, plus one general Mundane Talent (Combat or Non-Combat list, player’s choice).
Starting Loadout
Career Skills
Starting Gear
Starting Talents
Choose One
Pick one of the following at character creation. See Starting Choices above for the full rule.
Ghost Fingers
- Cost
- Passive
- Tempo
- —
"The lock doesn't know you're there until it's open."
Trapsmith
- Cost
- 1 Mettle
- Tempo
- 10 minutes
"You've disarmed enough traps to build better ones."
Grease Monkey
- Cost
- Passive
- Tempo
- —
"If it has gears, you can talk to it. If it has a boiler, you can sweet-talk it."
Sapper
- Cost
- Passive
- Tempo
- —
"The blast goes where I tell it, not where physics wants it."
Rat Run
- Cost
- Passive
- Tempo
- —
"You fit through spaces that shouldn't be possible."
Dead Drop
- Cost
- Passive
- Tempo
- —
"You always have a way to get a message out."
Wire Dancer
- Cost
- Passive
- Tempo
- —
"You walk the rail-line, the rooftop, the ledge. Heights don't scare you — the ground does."
Shadow Work
- Cost
- 1 Mettle
- Tempo
- —
"You're not invisible. You're just forgettable."
Quick Fuse
- Cost
- Passive
- Tempo
- —
"They think they have time. They don't."
Consortium Codes
- Cost
- Passive
- Tempo
- —
"You worked their systems. You know their language."
The Getaway
- Cost
- 1 Mettle
- Tempo
- —
"Entry is the easy part. Exit is what separates the living from the caught."
Dead Man's Switch
- Cost
- Passive
- Tempo
- —
"If I go down, everything goes with me."
Drive Examples
- The lock that wouldn't open. And then did.
- The way the Consortium foreman looked when his vault came down.
- The first vent I ever crawled through. The last one I'll need.