The Rail-Jack

Saboteur / Technician

"The Consortium built the lock. I built the bomb that opens it."
Mundane QUICKSAVVY
Type
Mundane
Prime
QUICK / SAVVY
Starting Erosion
0

You are an expert in the machines of the new world. You might be a train engineer, a safecracker, or a demolitionist. While the Muck-Raker builds, you dismantle. While the High-Roller talks their way in, you crawl through the vents.

Starting Choices

  • Prime Attribute: Choose +1 QUICK or +1 SAVVY.
  • Skill Allocation: Distribute 6 Skill Points among Career Skills (maximum starting Rank 2).
  • Specialist Gear: Choose Satchel Charge (Volatile explosive) or Clockwork Canary (detects gas / spirits). Both are listed in starting_gear for reference; you take only one.
  • Starting Talents: Choose one Rail-Jack Talent from the Calling-specific list above, plus one general Mundane Talent (Combat or Non-Combat list — player’s choice).

Starting Loadout

Career Skills

FinesseStealthScroungeDemolitionsStreetwise

Starting Gear

Starting Talents

Drive Examples

  • The lock that wouldn't open. And then did.
  • The way the Consortium foreman looked when his vault came down.
  • The first vent I ever crawled through. The last one I'll need.