Equipment
19 weapons · 5 armor · 8 ammunition · 18 gear
Everything a survivor can wear, carry, fire, or hide. 50 pieces of equipment plus the keyword glossaries that govern their behavior — Bleed, Scatter, Concealment, and the rest.
Weapons
19 Browse all →Firearms, blades, and improvised killers — from boot derringers to Gatling guns.
Bowie Knife
Melee
Brass Knuckles
Melee
Buffalo Rifle
Long Gun
Carbine
Long Gun
Cavalry Lance
Melee
Coach Gun
Shotgun
Derringer
Handgun
Dragoon Revolver
Handgun
Gatling Gun
Heavy Iron
Hatchet
Melee
LeMat Revolver
Handgun
Peacemaker Revolver
Handgun
Pump-Action Shotgun
Shotgun
Repeating Rifle
Long Gun
Saber
Melee
Sawed-Off Shotgun
Shotgun
Sledgehammer
Melee
Sniper Rifle
Long Gun
Volcanic Pistol
Handgun
Armor
5 Browse all →What stands between you and the next bullet.
Ammunition
8 Browse all →Standard lead, silver, blessed iron, runescribed. Always in shorter supply than you'd like.
Gear
18 Browse all →Tools, consumables, mounts, vehicles, foci. The Frontier's everything-else.
Blindfold
Misc
Bone Dice
Focus
Bottle of Quality Whiskey
Consumable
Clockwork Canary
Tool
Dynamite (1 stick)
Consumable
Iron Shield or Iron Bracers
Focus
Lantern and Oil
Tool
Loaded Dice
Tool
Lockpicks and Tension Tools
Tool
Marked Cards
Tool
Medical Kit
Tool
Mule
Mount
Prism Crystals
Focus
Salt Pouch
Consumable
Satchel Charge
Consumable
Scripture Book
Tool
Surgical Tools
Focus
Tarot Cards
Focus
Glossaries
22The keyword vocabulary that governs equipment behavior — a quality on a weapon, a property on a piece of armor.