Equipment

19 weapons · 5 armor · 8 ammunition · 18 gear

Everything a survivor can wear, carry, fire, or hide. 50 pieces of equipment plus the keyword glossaries that govern their behavior — Bleed, Scatter, Concealment, and the rest.

Weapons

19 Browse all →

Firearms, blades, and improvised killers — from boot derringers to Gatling guns.

Armor

5 Browse all →

What stands between you and the next bullet.

Ammunition

8 Browse all →

Standard lead, silver, blessed iron, runescribed. Always in shorter supply than you'd like.

Gear

18 Browse all →

Tools, consumables, mounts, vehicles, foci. The Frontier's everything-else.

Glossaries

22

The keyword vocabulary that governs equipment behavior — a quality on a weapon, a property on a piece of armor.

Weapon Qualities

18 Browse all →

Armor Properties

4 Browse all →