Rules
11 chapters · 5 books
The complete rulebook of The Veil & Lead. Start with the Introduction to orient yourself in the Frontier, then walk Book I through Book IV at your own pace.
Introduction
1 chapterBook I — The Drifter
3 chapters- Chapter 1
Chapter 1: The Long Road
Building your character — Origin, Tragedy, Calling, Attributes, Skills. A step-by-step walkthrough of character creation.
- Chapter 2
Chapter 2: The Soul
The Memory Palace, the Erosion track, and the XP system. The currency of who you are, and how you change in play.
- Chapter 3
Chapter 3: The Armory & Economy
The currencies of the Frontier, the cost rating system, and a guide to choosing your starting iron and protection.
Book II — The Law of Lead
2 chaptersBook III — The Current
2 chaptersBook IV — The Marshal's Almanac
3 chapters- Chapter 8
Chapter 8: Managing the Nightmare
GM toolkit — the Tension Pool, pacing the horror, awarding XP, managing the Legend track.
- Chapter 9
Chapter 9: The Atlas
The geography of the Bleeding Frontier — the five Killing Grounds, major settlements, cursed landmarks, and the mechanics of travel.
- Chapter 10
Chapter 10: The Bestiary
How to use the bestiary — threat tiers, encounter design, morale, and the design philosophy behind Veil-Born vs. human enemies.