Trapsmith
"You've disarmed enough traps to build better ones."
- Cost
- 1 Mettle
- Tempo
- 10 minutes
- Steps
- —
- Resist
- Yes
Effect
Resource cost: 1 Mettle + materials.
Given 10 minutes and basic materials (wire, nails, gunpowder, or a single explosive), you can construct one of the following traps in an area you control:
- Tripwire Alarm: Alerts you when someone enters the area. No damage, but grants you automatic Initiative (Tick 2) against the intruder.
- Nail Bomb: Deals WR 3 (Scatter) to all creatures within Close range when triggered.
- Snare: Target is Grappled. Deals no damage.
Resist
- Nail Bomb: QUICK + Athletics vs. TN 13 to avoid.
- Snare: IRON + Athletics vs. TN 13 to escape.
Special
You can disarm any mundane trap you encounter automatically (no check), and you identify the trap type and trigger mechanism on sight.