Tragedies
6 tragedies
Every player character is broken before the campaign starts. The break is your Tragedy, and the wound is your Scar — the first Pillar of your Memory Palace. Choose a Tragedy you want to play through, not around.
The Betrayal
+1 SAVVY
Someone you trusted absolutely turned on you.
The Debt
+1 SWAY
Your family owed more than they could pay. The Consortium took everything.
The Duel
+1 QUICK
You killed someone. The weight of that death sits in your chest.
The Illness
+1 GRIT
Sickness nearly took you — or someone you loved.
The Miracle
+1 ECHO
You witnessed something impossible. It changed you.
The Raid
+1 IRON
Violence came to your home. You survived. Others didn't.