The High-Roller
Face / Gambler
"Cards don't lie. People do. I speak both languages."
- Type
- Mundane
- Prime
- SWAY / SAVVY
- Starting Erosion
- 0
You survive on charm, luck, and the ability to read a room. You might be a gambler, a con artist, a salesman, or simply someone who’s learned that words are cheaper than bullets.
Starting Choices
- Prime Attribute: Choose +1 SWAY or +1 SAVVY.
- Skill Allocation: Distribute 6 Skill Points among Career Skills (maximum starting Rank 2).
- Starting Cheat Tool: Choose Marked Cards or Loaded Dice. Both are listed in starting_gear for reference; you take only one.
- Starting Talents: Choose one High-Roller Talent from the Calling-specific list above, plus one general Mundane Talent (Combat or Non-Combat list, player’s choice).
Starting Loadout
Career Skills
Starting Gear
Starting Talents
Choose One
Pick one of the following at character creation. See Starting Choices above for the full rule.
Read the Room
- Cost
- 1 Mettle
- Tempo
- 1 minute
"You know what everyone wants before they do."
Silver Tongue
- Cost
- 1 Mettle
- Tempo
- —
"You could sell sand in the Scorchveil."
Lucky Break
- Cost
- 1 Mettle · 1/scene
- Tempo
- —
"Fortune favors the bold — or at least the charming."
Card Sharp
- Cost
- Passive
- Tempo
- —
"The deck does what you tell it."
The Tell
- Cost
- Passive
- Tempo
- —
"Everyone has one. You find it in the first thirty seconds."
Ace in the Hole
- Cost
- 1 Mettle · 1/session
- Tempo
- T0
"You always save one card. The one they never see coming."
False Face
- Cost
- 1 Mettle
- Tempo
- —
"You become whoever they need you to be."
Loaded Dice
- Cost
- 2 Mettle · 1/session
- Tempo
- —
"The universe has a gambling problem. You're the house."
Pocket Aces
- Cost
- Passive
- Tempo
- —
"You never bet everything. You always have a way out."
Debt Ledger
- Cost
- 1 Mettle
- Tempo
- —
"You don't just remember debts. You create them."
Snake Oil
- Cost
- 1 Mettle
- Tempo
- —
"You could convince a dying man his cough is a feature, not a bug."
The Long Game
- Cost
- Passive
- Tempo
- —
"You don't play one hand. You play the whole evening."
Drive Examples
- The smell of cigar smoke and stacked Scrip across a winning table.
- The exact moment the mark realized the wallet was gone.
- Walking away from a town that never learned my real name.