The Tell
"Everyone has one. You find it in the first thirty seconds."
- Cost
- Passive
- Tempo
- —
- Steps
- —
- Resist
- —
Effect
After you observe a character in any social interaction or combat for one full round, the GM reveals their “tell” — a behavioral cue that signals their next major intention (bluffing, about to attack, planning to flee, concealing fear). For the rest of the scene, you gain +2 Roll Bonus to Insight, Force, and Persuasion checks against that specific character.
Special
In combat, identifying a tell requires observing the target for 1 full Tick Cycle without attacking them.