The Tell

"Everyone has one. You find it in the first thirty seconds."

Calling High-RollerMundane
Cost
Passive
Tempo
Steps
Resist

Effect

After you observe a character in any social interaction or combat for one full round, the GM reveals their “tell” — a behavioral cue that signals their next major intention (bluffing, about to attack, planning to flee, concealing fear). For the rest of the scene, you gain +2 Roll Bonus to Insight, Force, and Persuasion checks against that specific character.

Special

In combat, identifying a tell requires observing the target for 1 full Tick Cycle without attacking them.