The Muck-Raker

Laborer / Prospector

"There's wealth in the ground, if you're willing to bleed for it."
Mundane IRONGRIT
Type
Mundane
Prime
IRON / GRIT
Starting Erosion
0

You work with your hands, mining ghost-rock, building rail, digging graves. The Consortium sees you as disposable. You’ve learned to find value where others see only dirt.

Starting Choices

  • Prime Attribute: Choose +1 IRON or +1 GRIT.
  • Skill Allocation: Distribute 6 Skill Points among Career Skills (maximum starting Rank 2).
  • Starting Weapon: Choose Sledgehammer (WR 4, Tempo 6, Breaker) or Pickaxe (WR 3, Tempo 5). Both are listed in starting_gear for reference; you take only one.
  • Starting Talents: Choose one Muck-Raker Talent from the Calling-specific list above, plus one general Mundane Talent (Combat or Non-Combat list, player’s choice).

Starting Loadout

Career Skills

ForceAthleticsScroungeMeleeResilience

Starting Gear

Starting Talents

Choose One

Pick one of the following at character creation. See Starting Choices above for the full rule.

Drive Examples

  • The shape my hands took after twelve hours in the seam.
  • The first time the company foreman called us 'replaceable' to my face.
  • Pulling my partner from the collapse, the year I learned the company doesn't dig you out.