The Muck-Raker

Laborer / Prospector

"There's wealth in the ground, if you're willing to bleed for it."
Mundane IRONGRIT
Type
Mundane
Prime
IRON / GRIT
Starting Erosion
0

You work with your hands — mining ghost-rock, building rail, digging graves. The Consortium sees you as disposable. You’ve learned to find value where others see only dirt.

Starting Choices

  • Prime Attribute: Choose +1 IRON or +1 GRIT.
  • Skill Allocation: Distribute 6 Skill Points among Career Skills (maximum starting Rank 2).
  • Starting Weapon: Choose Sledgehammer (WR 4, Tempo 6, Breaker) or Pickaxe (WR 3, Tempo 5). Both are listed in starting_gear for reference; you take only one.
  • Starting Talents: Choose one Muck-Raker Talent from the Calling-specific list above, plus one general Mundane Talent (Combat or Non-Combat list — player’s choice).

Starting Loadout

Career Skills

ForceAthleticsScroungeMeleeResilience

Starting Gear

Starting Talents

Choose One

Pick one of the following at character creation. See Starting Choices above for the full rule.

Drive Examples

  • The shape my hands took after twelve hours in the seam.
  • The first time the company foreman called us 'replaceable' to my face.
  • Pulling my partner from the collapse, the year I learned the company doesn't dig you out.