Improvised Weaponry
"Everything's a weapon if you're angry enough."
- Cost
- Passive
- Tempo
- —
- Steps
- —
- Resist
- —
Effect
Improvised weapons (chairs, bottles, chains, shovels, rocks) you wield gain +1 WR (making a chair WR 2 instead of WR 1) and do not suffer the Unfamiliar Equipment penalty (−2 Roll Penalty).
Special
You can pick up and wield an environmental object as part of an attack action — no separate Interact action required.