Skills
25 skills · 7 categories
Skills represent training and expertise. Every roll in The Veil & Lead pairs a skill with an attribute — what you know how to do, paired with what your body and mind can do.
Combat
3 skillsPhysical
5 skillsAthletics
QUICK / IRON
General physical prowess — running, jumping, climbing, swimming, acrobatics.
Labor
GRIT / IRON
The sweat of the brow — raw industrial endurance and heavy lifting.
Resilience
GRIT / IRON
Endurance and resistance — refusing to go down.
Ride
QUICK
Mounted movement and combat — horses, mules, and exotic mounts.
Stealth
QUICK
Moving unseen and unheard — sneaking, hiding, shadowing.
Social
4 skillsDeceit
SWAY
Lying and misdirection — bluffing, disguise, forgery.
Force
IRON / SWAY
Intimidation and coercion — threatening, bullying, projecting menace.
Insight
SAVVY
Reading people and situations — detecting lies, sensing emotional states.
Persuasion
SWAY
Convincing through legitimate means — negotiation, diplomacy, inspiration.
Knowledge
3 skillsSurvival
4 skillsAwareness
SAVVY
Perception and alertness — noticing details, spotting danger, vigilance.
Frontier
SAVVY
Wilderness survival — tracking, navigation, foraging, making camp.
Handling
SWAY / GRIT
Dominance and connection with beasts — training, calming, driving animals.
Scrounge
SAVVY
Finding and salvaging — value where others see trash.
Technical
4 skillsDemolitions
SAVVY
The art of controlled destruction — explosives, defusal, structural sabotage.
Engineering
SAVVY
Complex machines, engines, and structures — repair, build, modify, sabotage.
Finesse
QUICK
Fine manipulation and sleight of hand — lockpicking, pickpocketing, card tricks.
Gamble
SAVVY / SWAY
Games of chance and reading odds — cards, dice, betting, probability.