The Shepherd

Redeemer / Medic

"I've seen what waits on the other side of death. My job is to keep people on this side."
Mundane SAVVYECHO
Type
Mundane
Prime
SAVVY / ECHO
Starting Erosion
0

You tend to the wounded, the sick, and the dying. You might be a frontier doctor, a Redeemer priest, or simply someone who learned that healing is the most valuable skill in a world that bleeds.

Starting Choices

  • Prime Attribute: Choose +1 SAVVY or +1 ECHO.
  • Skill Allocation: Distribute 6 Skill Points among Career Skills (maximum starting Rank 2).
  • Secondary Gear: Choose Coach Gun (WR 4, Tempo 4, Scatter) or Scripture Book (+1 Roll Bonus to Persuasion with the faithful). Both are listed in starting_gear for reference; you take only one.
  • Starting Talents: Choose one Shepherd Talent from the Calling-specific list above, plus one general Mundane Talent (Combat or Non-Combat list, player’s choice).

Starting Loadout

Career Skills

MedicineLoreInsightResilienceFrontier

Starting Gear

Starting Talents

Choose One

Pick one of the following at character creation. See Starting Choices above for the full rule.

Drive Examples

  • The first life I saved. The first one I couldn't.
  • Sister Annette's hands on mine when she taught me to suture.
  • The cold weight of the Redeemer pin against my breastbone.