The Shepherd

Redeemer / Medic

"I've seen what waits on the other side of death. My job is to keep people on this side."
Mundane SAVVYECHO
Type
Mundane
Prime
SAVVY / ECHO
Starting Erosion
0

You tend to the wounded, the sick, and the dying. You might be a frontier doctor, a Redeemer priest, or simply someone who learned that healing is the most valuable skill in a world that bleeds.

Starting Choices

  • Prime Attribute: Choose +1 SAVVY or +1 ECHO.
  • Skill Allocation: Distribute 6 Skill Points among Career Skills (maximum starting Rank 2).
  • Secondary Gear: Choose Coach Gun (WR 4, Tempo 4, Scatter) or Scripture Book (+1 Roll Bonus to Persuasion with the faithful). Both are listed in starting_gear for reference; you take only one.
  • Starting Talents: Choose one Shepherd Talent from the Calling-specific list above, plus one general Mundane Talent (Combat or Non-Combat list — player’s choice).

Starting Loadout

Career Skills

MedicineLoreInsightResilienceFrontier

Starting Gear

Starting Talents

Choose One

Pick one of the following at character creation. See Starting Choices above for the full rule.

Drive Examples

  • The first life I saved. The first one I couldn't.
  • Sister Annette's hands on mine when she taught me to suture.
  • The cold weight of the Redeemer pin against my breastbone.