Plague Ward
"Sickness stops at your threshold."
- Cost
- Passive
- Tempo
- 1 hour (Ritual)
- Steps
- —
- Resist
- —
Effect
Resource cost: 1 hour + materials (Cost Rating 1).
You can establish a quarantine zone (one building or campsite). Within the zone:
- Disease cannot spread between occupants
- Existing infections stabilize (do not worsen)
- Recovery checks gain +2 Roll Bonus
The ward lasts 24 hours before needing re-establishment.
Special
In the Fen or Ash Belt, where environmental disease is constant, a Plague Ward negates the daily exposure checks for all occupants.