Plague Ward

"Sickness stops at your threshold."

Calling ShepherdMundane
Cost
Passive
Tempo
1 hour (Ritual)
Steps
Resist

Effect

Resource cost: 1 hour + materials (Cost Rating 1).

You can establish a quarantine zone (one building or campsite). Within the zone:

  • Disease cannot spread between occupants
  • Existing infections stabilize (do not worsen)
  • Recovery checks gain +2 Roll Bonus

The ward lasts 24 hours before needing re-establishment.

Special

In the Fen or Ash Belt, where environmental disease is constant, a Plague Ward negates the daily exposure checks for all occupants.