Confessor

"They tell you things they'd never say to anyone else. And you carry it."

Calling ShepherdMundane
Cost
Passive
Tempo
1 hour
Steps
Resist

Effect

Resource cost: 1 hour of private conversation.

After a genuine one-on-one conversation with a willing character (PC or NPC), that character may “confess” — share a secret, a fear, or a burden. If they do, they recover 1 Strain immediately and gain +1 Roll Bonus to all checks for the rest of the session (the weight is lighter).

Special

You learn the confession’s contents. For PCs, this is voluntary and player-controlled. For NPCs, the GM determines what they reveal — it’s always something true and significant.

Limit

Each character can only benefit from one Confession per session.