Confessor
"They tell you things they'd never say to anyone else. And you carry it."
- Cost
- Passive
- Tempo
- 1 hour
- Steps
- —
- Resist
- —
Effect
Resource cost: 1 hour of private conversation.
After a genuine one-on-one conversation with a willing character (PC or NPC), that character may “confess” — share a secret, a fear, or a burden. If they do, they recover 1 Strain immediately and gain +1 Roll Bonus to all checks for the rest of the session (the weight is lighter).
Special
You learn the confession’s contents. For PCs, this is voluntary and player-controlled. For NPCs, the GM determines what they reveal — it’s always something true and significant.
Limit
Each character can only benefit from one Confession per session.