Circle Initiate
- HP
- 6
- Defense
- 8
- AR
- 0
- Mettle
- 0
- ECHO
- 2
Attacks
| Attack | Pool | WR | Tempo | Qualities | Notes |
|---|---|---|---|---|---|
| Ritual Knife | 3 | 2 | 3 | — | — |
Traits
- Bookworm: Initiates know things. If the party needs obscure historical, magical, or geographic information, a captured Initiate can provide it with a successful SWAY + Persuasion check (TN 9 — they're not brave).
Abilities
- Channel Pool 4 (ECHO 2, Channel 2). Known Talents:
- - *Glimpse* (R1): After any ally (including self) rolls, spend 1 Strain to reroll one die. Must accept the new result.
Scholars who traded the relative safety of ignorance for the dangerous enlightenment of forbidden knowledge. Initiates are the Circle’s students — researchers, librarians, and apprentices who spend their days cataloguing pre-Rupture texts and their nights trembling at what they’ve read.
Most Initiates are young and idealistic, drawn to the Circle by the promise of answers. They wear the grey robes of scholars and carry ritual knives they have never used on anything more threatening than a candle wick.
Gear: Grey robes, ritual knife, leather satchel of notes, ink and quill, candle. Speed 6.
Tactics
Stay behind Guardians. Use Glimpse to help allies avoid critical failures. Surrender immediately if threatened directly — their knowledge is more valuable than their pride.
Morale
Fragile (−2). Initiates are scholars, not soldiers. They break easily and offer information freely.