Consortium Enforcer
- HP
- 7
- Defense
- 8
- AR
- 1
- Mettle
- 0
Attacks
| Attack | Pool | WR | Tempo | Qualities | Notes |
|---|---|---|---|---|---|
| Volcanic Pistol | 4 | 3 | 4 | — | — |
| Billy Club | 4 | 2 | 3 | Stun on Crit |
Traits
- Company Men: Enforcers carry Consortium writs of authority. Killing one is a hanging offense in any town that values its rail access.
Hired muscle in bowler hats and dusters. Most were dockworkers or factory enforcers back East before the Consortium shipped them out here with a pistol and a contract they can’t read. They fight for pay, not loyalty — and the pay isn’t good enough to die for.
Gear: Duster (AR 1), 12 rounds standard, billy club, tin badge, flask of rotgut. Speed 6.
Tactics
Fight in pairs; one suppresses while the other advances. Flee or surrender at half HP. They are not brave — they are employed. If the party flashes more money than the Consortium is paying, an Enforcer might suddenly remember he left the stove on.
Morale
Normal. Break when the paycheck isn’t worth the bullet.