Combat

Core Roll Modifiers

Every situational modifier organized by Track (Pool / Roll / TN) and Direction (Bonus / Penalty). The three Tracks are independent — they don't interact with each other's stacking rules.

Track Direction Category Source Modifier Description
Pool Penalty Wound Wounded −1 die Per wound threshold crossed.
Pool Penalty Status Suppressed −2 dice Fear or psychological pressure.
Pool Penalty Status Blinded −4 dice Cannot see your target or surroundings.
Pool Penalty Status Depleted (Strain) −1 die All rolls while Strain is at Cap.
Pool Penalty Attack Mode Called Shot −2 dice Targeting a specific location on the body.
Pool Penalty Attack Mode Quick Shot −2 dice Firing hastily, sacrificing accuracy for speed.
Pool Penalty Attack Mode Off-hand −2 dice Using your non-dominant hand.
Pool Penalty Attack Mode Engaged (ranged) −2 dice Shooting at targets other than the enemy in your face.
Pool Penalty Attack Mode Firing into Melee −2 dice Allies are in your line of fire.
Pool Bonus Cooperation Assistance +1 each Another character actively helps you. Max +2 from helpers.
Pool Bonus Bleed Bleed Dice +1 to +3 Drawing on desperation and the Current (risk of Backlash).
Roll Bonus Preparation Aim (1 action) +2 Single Aim action against a specific target.
Roll Bonus Preparation Aim (2 actions) +3 Two banked Aim actions.
Roll Bonus Preparation Aim (3+ actions) +4 Maximum Aim bonus. Further Aim actions do not increase.
Roll Bonus Equipment Superior Quality +1 Well-crafted by a skilled artisan.
Roll Bonus Equipment Masterwork Quality +2 Exceptional; the finest available.
Roll Bonus Equipment Signature Weapon +1 A weapon bonded through the Signature Weapon Talent.
Roll Bonus Training Specialization +1 Skill Rank 3+ with a declared narrow focus.
Roll Bonus Channeling Bonded Focus +1 Channeling through a Talent-bonded Focus object.
Roll Bonus Channeling In a Thin Place +1 Current flows more freely; only applies to Channeling.
Roll Penalty Visibility Dim Light −1 Dusk, candlelight, deep shadow.
Roll Penalty Visibility Darkness −2 Night without moonlight, unlit interior.
Roll Penalty Visibility Pitch Black −4 Absolute darkness. Firing blind or swinging at sounds.
Roll Penalty Visibility Obscured −2 Smoke, heavy rain, dust storm, fog.
Roll Penalty Circumstance Rushed −2 No time to prepare; acting in haste.
Roll Penalty Circumstance Unfamiliar Equipment −2 Unknown, jury-rigged, or improvised gear.
Roll Penalty Circumstance Difficult Terrain (melee) −1 Unstable footing — mud, ice, rubble, a rocking boat.
Roll Penalty Circumstance Mounted (untrained) −2 Fighting from horseback without the Ride skill.
TN Reduction Positioning Flanking −2 Ally threatens the target from the opposite side.
TN Reduction Positioning Higher Ground −1 Elevated above your target.
TN Reduction Positioning Rear Attack −3 Target completely unaware of your presence and position.
TN Reduction Target State Target Unaware −2 Target hasn't noticed you yet.
TN Reduction Target State Target Prone (melee) −2 Target is on the ground; easy to strike from above.
TN Reduction Target State Target Exposed −1 Target caught in the open with no cover.
TN Reduction Target State Target Grappled −2 Target is held by an ally.
TN Reduction Range Point-Blank (pistol/shotgun) −2 0-2m; hard to miss center mass.
TN Reduction Target Size Large Target −2 Horse-sized creature or larger.
TN Reduction Target Size Massive Target −4 Wagon-sized or larger; impossible to miss entirely.
TN Increase Cover Light Cover +2 Furniture, foliage, thin wood, smoke.
TN Increase Cover Hard Cover +4 Stone wall, iron plate, overturned wagon.
TN Increase Cover Fortified +6 Bunker slit, murder-hole, arrow loop.
TN Increase Range Far Range (pistol) +2 21-50m; pushing a handgun's effective range.
TN Increase Range Extreme Range (pistol) +4 51m+; a pistol shot at this range is nearly hopeless.
TN Increase Range Point-Blank (rifle) +2 0-2m; long guns are unwieldy in close quarters.
TN Increase Range Extreme Range (rifle) +2 51m+; even rifles lose accuracy at extreme distance.
TN Increase Target State Target Prone (ranged) +2 Target presents a smaller profile at distance.
TN Increase Target State Target Scrambling +1 Target used the Scramble action.
TN Increase Target State Fast-Moving Target +2 Galloping horse, sprinting runner, diving bird.
TN Increase Target Size Small Target +2 Child-sized or smaller.
TN Increase Target Size Tiny Target +4 Cat-sized; a thrown knife, a scurrying rat.

The single largest reference at the table. Filter by Track (Pool / Roll / TN) when looking up a specific situation. The website can render this as a filterable/sortable table.