Progression

Downtime Actions

Activities available during Downtime between sessions. Each character gets one Downtime Action per day of downtime.

Action Effect
Recover Long Rest: Heal IRON HP, clear all Strain, attempt to clear 1 Grievous Wound (Medicine check).
Therapy Clear 1 Erosion via Vice, or 2 Erosion via Anchoring (requires scene with Anchor-related NPC).
Acquire Shop for items (Scrip) or Scrounge for rare items (SAVVY + Scrounge vs. TN 13).
Train Spend XP to raise Attributes, Skills, or learn Talents. Talents require a source (Mentor / Grimoire / appropriate Skill).
Work Earn 1d10 Scrip through labor, gambling, or odd jobs.
Forge Scar Fill an empty Memory slot (8 XP, requires roleplay scene). See the Memory Palace rules.
Research SAVVY + Lore to learn about a location, enemy, artifact, or mystery.
Craft Create ammunition, simple tools, or modify equipment (requires materials).

Downtime is where Psionics survive. Without a Vice or an Anchor, the Erosion track only fills. The party that doesn’t take downtime is the party that goes Hollow.