Social

Morale by Enemy Type

Baseline Morale trait for the main enemy categories. Apply this as a permanent TN modifier to all Morale checks for that enemy type.

Enemy Type Morale Trait Notes
Bandits / Raiders Normal Fight for profit; flee when cost exceeds reward.
Consortium Enforcers Disciplined (+2) Trained soldiers; hold longer.
Dust Vultures Aggressive (−1) Attack-focused; may flee if overwhelmed.
Redeemer Inquisitors Fanatic (−4) Fight to the death against "witches."
Ironbrands Professional (+2) Contract-bound; won't break unless contract released.
Veil-Born Fearless No morale checks; fight until destroyed.
Hollow Men Mindless No morale checks. The body continues until it can't.
Townspeople Fragile (−2) Break easily; not fighters.

This table is the soul of faction tactics. A fight with Consortium Enforcers ends differently than a fight with Dust Vultures, even at the same XP budget. The Redeemers never break. The Veil-Born can’t.