Social

Morale Checks

Setting the TN for a Morale check (ECHO + Resilience). Base TN from situation; modifiers stack.

Section Factor TN / Mod
Base TN Losing but not desperate TN 9
Base TN Clearly outmatched TN 11
Base TN Hopeless (overwhelming force, supernatural terror) TN 13
Base TN Certain death TN 15
Modifier Defending home/family −2
Modifier Fanatic (Redeemers, cultists) −4
Modifier Leader still standing and inspiring −2
Modifier Promised significant reward −1
Modifier Already witnessed ally flee +2
Modifier Facing supernatural horror +2
Modifier Escape route available +1

Negative modifiers make NPCs hold; positive modifiers make them crack. A Fanatic Redeemer defending home, with a leader standing and inspiring, gets TN modifier −8 — they don’t break.