Social
Morale Checks
Setting the TN for a Morale check (ECHO + Resilience). Base TN from situation; modifiers stack.
| Section | Factor | TN / Mod |
|---|---|---|
| Base TN | Losing but not desperate | TN 9 |
| Base TN | Clearly outmatched | TN 11 |
| Base TN | Hopeless (overwhelming force, supernatural terror) | TN 13 |
| Base TN | Certain death | TN 15 |
| Modifier | Defending home/family | −2 |
| Modifier | Fanatic (Redeemers, cultists) | −4 |
| Modifier | Leader still standing and inspiring | −2 |
| Modifier | Promised significant reward | −1 |
| Modifier | Already witnessed ally flee | +2 |
| Modifier | Facing supernatural horror | +2 |
| Modifier | Escape route available | +1 |
Negative modifiers make NPCs hold; positive modifiers make them crack. A Fanatic Redeemer defending home, with a leader standing and inspiring, gets TN modifier −8 — they don’t break.