Economy

Settlement Services

Standard prices for lodging, food, medical care, professional services, and information across Frontier settlements. Individual settlements modify these (see settlement-availability.md for per-town quirks).

Category Service Price Notes
Lodging & Food Meal (common) §1-2 Stew, bread, water
Lodging & Food Meal (fine) §10+ Real meat, vegetables, whiskey
Lodging & Food Room (flophouse) §2/night Lice optional; shared space
Lodging & Food Room (inn) §10/night Clean sheets, lockable door
Lodging & Food Room (luxury) §50/night Private bath, armed guards
Lodging & Food Stabling §3/night Feed and water included
Medical Doctor (minor) §20 Stitch wounds, set bones, treat minor illness
Medical Doctor (major) §100+ Surgery, disease treatment, grievous wound care
Medical Circle Healer Service Flesh Shapers don't take money; they take favors
Professional Guide (local) §10/day Knows the nearby terrain; +2 Roll Bonus to Frontier in their area
Professional Mercenary §25/day Combat-trained; no loyalty beyond the pay
Professional Ironbrand Escort §100/day Professional; contract-bound; won't break the agreement
Professional Blacksmith (repair) §5-20 Repair damaged equipment
Professional Blacksmith (custom) ×2 price Commission specific items
Professional Gunsmith (repair) §10-30 Repair firearms; clear jams
Professional Gunsmith (modification) §50+ Add or modify weapon qualities
Information Rumor §1-5 May or may not be accurate
Information Reliable information §20+ Depends on danger and rarity
Information Consortium records access §50+ bribe Illegal; risk of exposure
Information Circle consultation Service The Circle trades in favors and secrets, not Scrip

These are the rates a stranger pays. A regular customer, a faction ally, or a known Drifter may pay considerably less — or considerably more.