Combat

Tension Pool Triggers

Every trigger that adds dice to the Tension Pool, grouped by class. The pool caps at 6 dice; the sixth die forces an immediate roll.

Class Trigger Dice Added Rationale
Automatic Combat begins +1 Violence echoes through the Veil.
Automatic Rank 2+ Psionic cast +1 Drawing significant Current.
Automatic Bleed Die shows 1 (The Flicker) +1 Direct tear in the fabric.
Automatic Player Fumbles +1 Failure invites misfortune.
Automatic Every 10 Ticks of combat +1 Sustained violence attracts attention.
Automatic 1 hour in dangerous territory +1 Entropy is constant.
Automatic Short Rest +1 Staying still in dangerous places. Cannot rest if pool ≥ 4.
Situational Loud explosion or gunfire +1 Dynamite, Gatling guns, building collapse.
Situational Entering a Thin Place +1 Ojo del Diablo, the Fen, cursed landmarks.
Situational Disturbing the dead +1 Grave robbing, desecrating remains.
Situational Breaking a ward +1 Crossing salt lines, destroying protective symbols.
Situational Extreme emotional trauma +1 Witnessing ally death, Memory burn.
Heavy Rank 4-5 Psionic cast +2 Major reality distortion.
Heavy Mass violence +2 Massacre, major battle.
Heavy Deliberate Veil contact +2 Using artifacts, summoning, opening doors.

The Tension Pool is the slow horror clock. Players see the dice accumulate; they hear them clatter when they roll. The pool turns casual Psionic use from a tactical choice into a moral one.