Combat

Threat Tiers

Baseline stats for the four NPC threat tiers. Use these to read encounter weight at a glance and to scratch-build NPCs in seconds.

Tier HP Pool Defense Mettle AR XP Value Encounter Role
Minion 6–8 3–4 7–9 0 0–1 1 Fodder. Two Minions per PC is a fair fight; three is dangerous.
Soldier 8–10 5 8–10 0–1 1 2 Backbone. One Soldier per PC is standard. They use tactics.
Elite 10–14 6–7 9–11 1–2 1–2 3 Threats. One Elite can anchor a Minion squad. Two Elites stress a party.
Boss 18–24 8–10 10–12 3–5 2–3 5 Climax. One Boss is a session-defining encounter. Add Minions for drama.

Tiers are shorthand for combat weight — they tell you how many of something it takes to threaten a party. Don’t mix the tier baseline with creature quirks; a Stormcaller is technically a Boss, but it’s also a localized extinction event.