Combat

TN Difficulty Ladder

The seven steps of task difficulty. Set the TN based on the inherent challenge of the task; apply modifiers separately.

TN Difficulty Description When to Use
5 Trivial Almost automatic; rolling is a formality. Tasks where failure is boring and success is assumed. Consider not rolling at all.
7 Easy A trained professional under mild pressure. Routine work with ample time. The locksmith picking a simple lock in her workshop.
9 Routine Competent work under mild stress. Some pressure exists, but the task itself isn't demanding. Tracking a trail on dry ground.
11 Moderate A real challenge requiring focus. Trained characters succeed more often than not, but failure is plausible. Treating a wound in a moving wagon.
13 Standard The baseline for dramatic action. Default for acting under active conflict or time pressure. Combat, tense negotiations, dangerous exploration.
15 Hard Expert-level difficulty. Even skilled characters may fail. Requires preparation, good equipment, or luck. Surgery in a firefight.
17 Legendary Beyond normal human limits. Impossible without significant Roll Bonuses. Shooting a coin from a man's fingers at a hundred paces.

The most common GM-set difficulty is TN 13 — Standard. Set it there unless you have a reason to deviate. Players who consistently see TN 11 get bored; players who consistently see TN 15 get tired.