Progression
XP Awards
All XP-granting events, merged across session-end awards, milestones, and special awards.
| Type | Award | XP | Trigger |
|---|---|---|---|
| Session | Survival | 1 | The character is alive at session end. |
| Session | The Struggle | 1 | Overcame a significant threat (combat, social, environmental). |
| Session | The Discovery | 1 | Learned a secret about the Veil, Factions, or history. |
| Session | The Flaw | 1 | A player voluntarily complicated the scene due to their Tragedy, Secret, or bond. Nomination-based. |
| Session | The Lesson | 1 | A player suffered a critical failure or major setback. |
| Session | The Burden (Psionic only) | +1 | Used Rank 3+ abilities AND suffered meaningful narrative consequences (visions, stigma, Erosion, Memory burn). |
| Milestone | Arc Completion | 5 | Resolved a major storyline. |
| Milestone | Nemesis Defeated | 3 | Killed or neutralized a recurring enemy. |
| Milestone | Faction Shift | 2 | Significantly changed standing with a Power. |
| Milestone | Memory Forged / Hardened | 2 | Created a Scar Memory through play, or filled an empty Memory slot. |
Reward dramatic choices over optimal play. The Flaw Award is the most important XP source in the game; it’s the only one that explicitly rewards making your character worse at winning fights.