Reputation: The Name
"They've heard of you. That's either very good or very bad."
Non-Combat Mundane
- Cost
- Passive
- Tempo
- —
- Steps
- —
- Resist
- —
Effect
Choose a Reputation type when you acquire this talent:
- Feared: Force checks gain +2 Roll Bonus against those who’ve heard of you.
- Respected: Persuasion checks gain +2 Roll Bonus against those who’ve heard of you.
- Notorious: Deceit checks gain +2 Roll Bonus against those who’ve heard of you (your reputation is already unbelievable; people accept outrageous claims).
Special
Spreading: After any significant public action (winning a duel, saving a town, committing a massacre), the GM determines whether witnesses carry your name to nearby settlements. In towns where your Reputation has spread, you have the bonus on first social impressions, but enemies may also recognize you and come looking.