Reputation: The Name

"They've heard of you. That's either very good or very bad."

Non-Combat Mundane
Cost
Passive
Tempo
Steps
Resist

Effect

Choose a Reputation type when you acquire this talent:

  • Feared: Force checks gain +2 Roll Bonus against those who’ve heard of you.
  • Respected: Persuasion checks gain +2 Roll Bonus against those who’ve heard of you.
  • Notorious: Deceit checks gain +2 Roll Bonus against those who’ve heard of you (your reputation is already unbelievable — people accept outrageous claims).

Special

Spreading: After any significant public action (winning a duel, saving a town, committing a massacre), the GM determines whether witnesses carry your name to nearby settlements. In towns where your Reputation has spread, you have the bonus on first social impressions — but enemies may also recognize you and come looking.