Bleed
Moderate
Effect: Lose 1 HP at the start of each of your turns.
Inflicted By
- A weapon, attack, or effect explicitly inflicts Bleed
Cleared By
- A successful Medicine check stops the bleeding immediately. TN 9 by default; use the inflicting source's own Notes entry instead if it specifies a different TN. Left untreated, Bleed persists until the character is Stabilized or the wound is otherwise closed
Trigger: A weapon, attack, or effect explicitly inflicts Bleed.
Effect: Lose 1 HP at the start of each of your turns. This damage ignores Armor Rating. Multiple instances of Bleed from different sources stack (2 instances = 2 HP lost per turn, and so on)
Clear: A successful Medicine check stops the bleeding immediately. TN 9 by default; use the inflicting source’s own Notes entry instead if it specifies a different TN. Left untreated, Bleed persists until the character is Stabilized or the wound is otherwise closed.