Stunned

Severe

Effect: Cannot take an action when your Tick is called. May still spend Mettle on Reactions. Your position on The Count advances by 3 Ticks.

Duration Until your position advances 3 Ticks (one missed turn)

Inflicted By

  • Critical hit from a weapon with the Stun quality (Brass Knuckles, Sledgehammer, Power Fist)
  • Overwhelming force or impact damage
  • Certain Psionic effects (Phantom Pain, Memory Palace Siege, The Unmask failure by 1–3)
  • Knockdown attacks that the target fails to resist (situational)

Cleared By

  • Automatic after your position on The Count advances 3 Ticks
  • Adrenaline Purge (Flesh Shaper R2)
  • Burden Transfer (Bastion Soul R2, absorbed by another)

Stunned represents being rocked: a blow to the head, an overwhelming psionic intrusion, a body that needs a moment to remember how to work.

When you would become Stunned, roll GRIT + Resilience vs. TN 11. On success, you resist the Stun and act normally. On failure, you become Stunned: when your Tick is called, you cannot take an Action. You may still spend Mettle on Reactions (Dive, Dodge, Parry, Intercept); your body is rocked, not unconscious. Your token advances 3 Ticks on The Count and you act normally when your new Tick is called.

Stunned is one of the few conditions where the cost is time itself on The Count rather than dice penalties.