Suppressed
Moderate
Effect: −2 dice (Pool Penalty) to all actions. You are rattled, flinching, unable to focus.
Duration Rest of scene, or until cleared
Inflicted By
- Near-miss from gunfire (attack misses by Margin 1–2)
- Failing a Fear check
- Fen-Wraith Fear Aura, Stormcaller Static Burst, other Veil-Born terror effects
- Iron Revenant Boiler Scream
- Redeemer Inquisitor's The Sermon
- Frightened condition resolving (after 1 Beat of fleeing)
- Psionic effects (Fearmonger, The Fatal Reading, Mass Hysteria, The Unmask success, Prophecy of Doom)
Cleared By
- Spend 1 Mettle (shake it off)
- Recover action (Tempo 6)
- Iron Calm (Bastion Soul R1, if from supernatural source)
- Adrenaline Purge (Flesh Shaper R2)
- Burden Transfer (Bastion Soul R2, absorbed by another)
Suppression is the workhorse status of The Veil & Lead: the default “you got rattled” outcome of near-misses, fear, and shock. The −2 dice penalty (Pool Penalty) is significant but not crippling, and it can be shaken off with a Mettle expenditure or six Ticks of Recover.
The condition is mechanically identical whether the cause is mundane (a bullet that snapped past your ear) or supernatural (a Fen-Wraith’s silent scream pressing against your spine). The fiction differs; the math doesn’t.