Suppressed

Moderate

Effect: −2 dice (Pool Penalty) to all actions. You are rattled, flinching, unable to focus.

Duration Rest of scene, or until cleared

Inflicted By

  • Near-miss from gunfire (attack misses by Margin 1–2)
  • Failing a Fear check
  • Fen-Wraith Fear Aura, Stormcaller Static Burst, other Veil-Born terror effects
  • Iron Revenant Boiler Scream
  • Redeemer Inquisitor's The Sermon
  • Frightened condition resolving (after 1 Beat of fleeing)
  • Psionic effects (Fearmonger, The Fatal Reading, Mass Hysteria, The Unmask success, Prophecy of Doom)

Cleared By

  • Spend 1 Mettle (shake it off)
  • Recover action (Tempo 6)
  • Iron Calm (Bastion Soul R1, if from supernatural source)
  • Adrenaline Purge (Flesh Shaper R2)
  • Burden Transfer (Bastion Soul R2, absorbed by another)

Suppression is the workhorse status of The Veil & Lead: the default “you got rattled” outcome of near-misses, fear, and shock. The −2 dice penalty (Pool Penalty) is significant but not crippling, and it can be shaken off with a Mettle expenditure or six Ticks of Recover.

The condition is mechanically identical whether the cause is mundane (a bullet that snapped past your ear) or supernatural (a Fen-Wraith’s silent scream pressing against your spine). The fiction differs; the math doesn’t.