Wounded

Minor

Effect: −1 die to all physical actions (attacks, athletics, grappling). Pool Penalty, stacks with other Pool Penalties to the −5 cap.

Duration Until healed above half Vitality

Inflicted By

  • Vitality reduced to or below half your maximum (the Wounded Threshold)

Cleared By

  • Healing brings Vitality above half maximum
  • Long Rest (recovers IRON HP)
  • Knit Flesh, Organic Repair, and other psionic healing
  • Medical attention (1 hour of care)

Wounded is a Vitality threshold, not a combat status; it begins the moment your HP drops to or below half your maximum and persists until healing lifts you back above the line. The −1 die penalty applies to all physical actions (Pool Penalty), and the source notes that crossing further thresholds (with optional rules) imposes additional −1 die penalties for severely-injured characters.

Wounded is the most common debuff in extended combat. A character with 13 maximum Vitality is Wounded at 6 HP and below, which, with a few solid hits taken, can happen quickly. Healers (Flesh Shapers, Shepherds) earn their place by keeping the party above this line.

The Health States summary for reference:

StateThresholdEffect
HealthyAbove half VitalityNone
WoundedAt or below half Vitality−1 die physical
Downed0 VitalityBleeding Out
DeadNegative Vitality ≥ (IRON + 2)Gone