Redeemer Acolyte

Human Minion · 1 XP The Redeemers
HP
6
Defense
7
AR
0
Mettle
0

Attacks

Attack Pool WR Tempo Qualities Notes
Torch 4 2 4 Fire; can ignite flammables.
Salt Pouch (thrown) 3 1 3 Range: Close. Auto-Disrupts Psionics on hit.

Traits

  • Zealous: Immune to Intimidation. +2 to resist Fear.
  • Youth: Acolytes look young because they are. Killing one in front of witnesses costs the party 1 Legend (reputation hit).

Young zealots carrying torches and pouches of rock salt. Most are between fifteen and twenty, recruited from frontier orphanages and refugee camps by Redeemer preachers who offered food, safety, and answers. They believe with the absolute certainty of the young and the traumatized. They will die for the cause because the cause is the first thing that ever made them feel like they mattered.

This is what makes them dangerous and what makes killing them haunt you.

Gear: Torch, 3 salt pouches, holy symbol (wooden), threadbare robes, letter from home. Speed 7.

Tactics

Mob tactics. Surround suspected witches in groups of 3–5. Throw salt to disrupt Channeling, then close with torches. They fight with more courage than skill, and they scream prayers while they do it.

Morale

Fanatical (−4) when facing “witches.” Normal when facing mundane threats — they signed up to fight the supernatural, not bandits.