Strain

Also called: Strain Track

Resource fatiguepsioniccore-mechanictemporary

Definition: A character's tracked physical and mental exhaustion. Capacity equals GRIT + 3. Recovers fully on Long Rest. Excess Strain (over Cap) converts to Vitality damage 1-for-1.

Strain is the short-term cost: the body keeping score of every shot of Current you’ve channeled, every hour you’ve spent in toxic air, every Fear check you’ve muscled through. Unlike Erosion, Strain is temporary: it heals with rest.

GRITStrain Cap
14
25
36
47
58

Strain accumulates in stages, with progressively worse mechanical penalties:

StageStrain LevelEffect
Winded1 to ½ CapNone (symptoms only)
Fatigued½ Cap to Cap−1−1 Initiative die; no Mettle refresh
DepletedAt Cap−1 die to all rolls; no Mettle refresh; no Bleed/Desperation
OverwhelmedOver CapExcess converts to Vitality damage

Recovery:

MethodStrain Cleared
Short Rest (10 minutes)1 (adds +1 Tension Die; cannot if Tension ≥ 4)
Laudanum (consumable, addictive)1d3
Long Rest (8 hours, safe location)All
Purge (Flesh Shaper R2)1
Medical attention (1 hour of care)All

The Overwhelmed conversion is one of the game’s hardest pressure points: a Psionic at full Strain who casts a Rank 2 Talent takes 2 HP of direct damage on top of the failed conservation. Power always finds a way to extract its tax.