The Scorchveil Desert

"The Vultures' Kingdom"
Controlling Faction
The Dust Vultures
Hazards
3
Settlements
1
Landmarks
1

A vast, merciless expanse that kills unprepared travelers within days. Temperatures swing from 120°F at noon to below freezing at midnight. The sand seems semi-sentient, shifting to cover tracks or expose ruins.

This is the domain of the Dust Vultures, who have mastered Sand-Sailing using wind-skiffs. Ironbrand contracts occasionally bring mercenary squads into the desert, but they are visitors. The Vultures are the land, and the land is the Vultures.

Threats & Features

FeatureEffect
AshbornDust-spirits stirred up by storms. HP 2, Defense 11. Reform unless killed by water or Psionic attack.
MiragesCurrent-illusions. Interacting causes 1 Strain. Insight (TN 13) to identify before engagement.
QuicksandQUICK + Athletics (TN 11) or sink. Allies can pull a sinking comrade free with IRON (TN 13).

Settlements

Greystone is the cliff-fortress town built into a mesa face on the Scorchveil’s edge, accessible only by steam-winch lift. Source also names Brannoch, a fortified trail outpost serving as neutral smuggler ground (“Ask No Questions, Tell No Lies”) — no settlement file yet.

Landmarks

Ojo del Diablo, the twenty-mile sinkhole lake at the desert’s heart, is the only currently-filed landmark. It is a Stable Breach where time runs sideways.

Settlements in this Region

Landmarks in this Region