The Fen of the Fallen
"Where Death Doesn't Stick"
- Hazards
- 2
- Settlements
- 1
- Landmarks
- 0
The drain of the Frontier. All water flows here, carrying silt, sins, and bodies. The Veil is thinnest here — tattered like lace. The boundary between living and dead is porous. The dead don’t stay down. Time doesn’t stay straight. Everything rots — including certainty.
No faction controls the Fen. The local Fenwatch keeps Bellhaven running through stubborn pragmatism. The Circle of Ash maintains a quiet research presence, studying the thinned Veil. Everyone else just tries to get through.
Threats & Features
| Feature | Effect |
|---|---|
| Fen-Wraiths | Primary inhabitants. Ethereal. Barter power for “Anchors” — living flesh. |
| The Walking Dead | When Two-Mouth Spring flows backward (always at night), the drowned dead emerge. They are confused, sad, and want warmth. They will hug you to death. |
| Thousand-Lantern Fen | Floating corpse-candles. Following them leads to deep water and drowning. Insight (TN 13) to recognize the trap. |
Settlements
Bellhaven, the waystation on stilts above the black water, is the only filed settlement in this region. Source also names Mournstead — a town overshadowed by its cemetery (three times the size of its living district), where locals work as grave-tenders chaining the dead down with iron. No settlement file yet.
Landmarks
None of the planned landmarks are in this region. The Fen as a whole is the region’s defining horror — landmarks within it tend to be locally named patches of swamp rather than recognizable monuments (Two-Mouth Spring, Thousand-Lantern Fen, the Cypress Cathedral). If specific Fen landmarks are added later, they’d go here.