The Fen of the Fallen

"Where Death Doesn't Stick"
Hazards
2
Settlements
1
Landmarks
0

The drain of the Frontier. All water flows here, carrying silt, sins, and bodies. The Veil is thinnest here — tattered like lace. The boundary between living and dead is porous. The dead don’t stay down. Time doesn’t stay straight. Everything rots — including certainty.

No faction controls the Fen. The local Fenwatch keeps Bellhaven running through stubborn pragmatism. The Circle of Ash maintains a quiet research presence, studying the thinned Veil. Everyone else just tries to get through.

Threats & Features

FeatureEffect
Fen-WraithsPrimary inhabitants. Ethereal. Barter power for “Anchors” — living flesh.
The Walking DeadWhen Two-Mouth Spring flows backward (always at night), the drowned dead emerge. They are confused, sad, and want warmth. They will hug you to death.
Thousand-Lantern FenFloating corpse-candles. Following them leads to deep water and drowning. Insight (TN 13) to recognize the trap.

Settlements

Bellhaven, the waystation on stilts above the black water, is the only filed settlement in this region. Source also names Mournstead — a town overshadowed by its cemetery (three times the size of its living district), where locals work as grave-tenders chaining the dead down with iron. No settlement file yet.

Landmarks

None of the planned landmarks are in this region. The Fen as a whole is the region’s defining horror — landmarks within it tend to be locally named patches of swamp rather than recognizable monuments (Two-Mouth Spring, Thousand-Lantern Fen, the Cypress Cathedral). If specific Fen landmarks are added later, they’d go here.

Settlements in this Region