Palomera
The Sanctuary
Quiet, magical, terrified of discovery
- Region
- The Graven Plain
- Faction Control
- Circle of Ash / Independent
- Population
- 1,000
A hidden valley in the Graven Plain, cloaked by psionic illusions. The entrance looks like a deadly rockslide. Inside: a lush (if strange) refuge for the Hollowborn — those touched by the Veil who flee Redeemer persecution. The population is small but genetically diverse due to the constant trickle of refugees.
Local Laws
| Law | Consequence |
|---|---|
| The Silence | No one leaves without permission. Betraying location → memory-wipe (Mindweaver execution). |
| The Tithe | Everyone works. Farm, scavenge, teach, or fight. |
Notes on the Sanctuary
Elder Rhun, the oldest Seer on the Frontier, presides from a preservation tank deep beneath the Dovecote. He no longer speaks aloud — communicates telepathically. Sister Vesper, a former Redeemer who defected after one of her own pyres took an innocent child, trains the Ash-Guard militia in how Inquisitors think and fight.
Availability quirks: medical care is free, but requires service in return — the Circle never takes Scrip. Clean water is free. Psionic gear and Grimoires are abundant. Standard weapons are limited (this isn’t a fighting town). Special ammunition is unavailable.
Districts
The Dovecote
Massive library carved into the canyon walls. Largest collection of pre-Rupture books and Grimoires in the West. Resource: learn new Talents here without Scrip cost — but tuition is paid in dangerous missions.
The Garden
Terraced farms where Flesh Shapers grow mutant crops. Food tastes metallic but sustains life. Hazard: long-term residents slowly change. Eyes turn violet. Skin becomes translucent.
Plot Hooks
Threads waiting to be pulled. GM-facing prompts.
The Inquisitor
A Redeemer Inquisitor has found Palomera's trail. He hasn't reported back yet. Find and silence him before he reaches a radio.
The Fading Ward
The illusion concealing the valley is powered by a cracking Ley-Crystal. The party must venture into Ojo del Diablo to find a replacement.
Environmental Mechanics
- Concealment: The valley entrance is psionically illusioned to appear as a deadly rockslide. Only the invited (or the desperately lucky) find it.
- The Silence: No one leaves without permission. Betraying the location is punished by memory-wipe (Mindweaver execution).
- The Tithe: Everyone works. Farm, scavenge, teach, or fight. Free riders are not tolerated.
- Long-term Hollowing in the Garden: residents slowly take on Hollowborn features (violet eyes, translucent skin).