Apex Predator
"I don't become a monster. I become the thing monsters are afraid of."
- Cost
- 2 Erosion
- TN
- 15
- Tempo
- T5
- Steps
- Yes
- Resist
- —
Effect
You undergo a total biological transformation for the rest of the scene. This is the fixed combat-power transformation — distinct from Chimera Form’s modular utility:
- +3 IRON, +3 QUICK (Attribute bonuses)
- AR 4 (natural armor — doesn’t stack with worn armor)
- Unarmed attacks: WR 5, Bleed, cannot be Disarmed
- Speed +4
- Immune to Fear, Suppressed, and Wound penalties
- Regenerate 2 HP at the start of each turn
Steps
+1 WR to unarmed attacks per Step.
Requirement
Attribute Cap: Maximum 5 in either Attribute from this Talent (excess is lost). This ensures Apex Predator stays below R5 Apotheosis (Attribute 6).
Special
The Crash: When the scene ends, the transformation reverses violently. Take 2d6 Strain (excess converts to HP damage). You are Exhausted for 24 hours. Your body aches in places that don’t have names.
You are unrecognizable. Your allies may not realize who you are. Social interaction is impossible — you are an eight-foot nightmare of bone, sinew, and fury. Redeemers will attempt to kill you on sight, and they won’t be wrong to try.
Active form can be ended early by Reality Anchor (BS R4) or The Citadel (BS R5).