Apotheosis
"I transcend the human form. What I become, I cannot describe."
- Cost
- 1 Memory
- TN
- 16
- Tempo
- T5
- Steps
- —
- Resist
- —
Effect
You undergo a total biological transformation that transcends human capability. For the rest of the scene, you are no longer human:
- All physical Attributes (IRON, GRIT, QUICK) become 6 (one beyond human maximum)
- AR 5 (natural armor — biological plating, reinforced skeleton)
- Regenerate 3 HP per turn
- Immune to Grievous Wounds, Fear, Suppressed, Blinded, Prone
- Your senses extend to Extreme range (tremorsense, thermal vision, echolocation)
- Your unarmed attacks deal WR 6 with Knockdown and Bleed
- You can Channel Rank 1–3 Flesh Shaper Talents at no Strain cost
Requirement
The Crash: When the scene ends, your body reverts catastrophically. Take 3d6 Strain (excess converts to Erosion, then to HP damage). You are Downed automatically. An ally must stabilize you with Medicine (TN 13) or you begin Bleeding Out.
Special
You are a biological weapon. You stand 9 feet tall, your skin is armored chitin, your hands are scalpels. You cannot speak human language (your vocal cords have restructured — you communicate through subsonic vibrations that other Flesh Shapers can interpret). When the transformation ends and you return to human form, you don’t quite fit in your own skin for days. You forget the Memory, but your body remembers what it was — and it wants to go back.
Active form can be ended by Reality Anchor (BS R4) or The Citadel (BS R5).