Bark of the Iron
"Your gun speaks first. Words come later."
- Cost
- 1 Strain
- TN
- 9
- Tempo
- Weapon Base
- Steps
- Yes
- Resist
- —
Effect
Your next shot functions as an IRON + Force (Intimidation) check in addition to an attack. Use your Channeling result as the Intimidation roll against all enemies within Near range who witness the shot. Targets who fail their resist are Suppressed until the end of your next turn.
Steps
−1 additional die (Pool Penalty) to affected targets per Step.
Special
The shot does not need to hit its target to trigger the Intimidation effect — a deliberate miss works. If you intentionally miss, the shot deals no damage but the Intimidation still applies.