The Psy-Slinger
The Way of Lead
"I don't aim with my eye. I aim with my regret."
- Role
- Striker / Damage Dealer
- Key Attribute
- QUICK
- Total Talents
- 50
To a Psy-Slinger, a gun is not a weapon — it is a wand made of iron and ash. They channel the Current directly into the chamber of their firearm, loading bullets with memory and will. Their shots bend around corners, punch through walls, and strike true when physics says they shouldn’t.
Attack-Replacing Talents — Universal Rule
Many Psy-Slinger Talents replace a normal attack with a Channeling roll. When this occurs, a single roll serves both purposes:
- Manifest: The Sum must meet or exceed the Talent TN for the power to manifest.
- Hit: If the power manifests, the same Sum is compared to the target’s Defense to determine if the shot strikes.
Three Outcomes
| Outcome | Condition | Result |
|---|---|---|
| Manifest + Hit | Sum ≥ TN AND Sum ≥ Defense | The Talent works and the bullet strikes. Resolve damage and effects. |
| Manifest + Miss | Sum ≥ TN, Sum < Defense | The power activates, but the bullet misses. Effects that don’t require a hit (area effects, dust clouds, ricochets) still occur. The cost is spent. |
| Fizzle | Sum < TN | The power fails entirely. Cost is still spent. Standard Failure or Fumble rules apply. |
Multi-Target Talents
The Talent TN is checked once (manifest); the target’s Defense is checked individually per target (hit). Armor Rating (AR) applies separately to each target unless the Talent explicitly states otherwise.
Defense-Breaker Ladder
| Defense | R1 | R2 | R3 | R4 | R5 |
|---|---|---|---|---|---|
| Cover | — | Ricochet | Iron Verdict | Siege Breaker, Pale Rider | Last Sunset, First and Final Shot |
| Dodge / Defense | — | — | Dead Reckoning | Pale Rider (partial) | Dead-Eye Waltz, Last Sunset, First and Final Shot, Bullet Hymn |
| Auto-hit | — | — | Seeking Round | — | Last Sunset, First and Final Shot, Bullet Hymn |
| Armor (AR) | — | — | — | Golden Gun, Siege Breaker, Fusillade (×3 once), Widowmaker (detonation) | All R5 damaging Miracles |
| Psionic Defense | — | — | Anchor Shot | Thread-Cutter Round | — |
| Ethereal | Ghost Bullet | — | Anchor Shot (forces material) | — | — |
Strain / Erosion / Memory Inflictors
| Effect | Talents |
|---|---|
| Inflicts Strain on target | Witch-Fire (R1), Screaming Lead (R3, via Step), Widowmaker (R4, on detonation) |
| Inflicts Erosion on target | Screaming Lead (R3), Bullet Hymn (R5, mundane targets) |
| Burns target’s Memory | Bullet Hymn (R5) |
Sub-Cluster Ladders
| Cluster | R1 | R2 | R3 | R4 | R5 |
|---|---|---|---|---|---|
| Iconography | Tracer Round, Witch-Fire, Brand, Bark of the Iron | Quick-Draw Hex, Holster Saint, Mercy Shot | Phantom Cylinder, Echo Chamber | Fan the Spirit, The Cylinder, The Reckoning | Dead-Eye Waltz, Bullet Hymn, One With the Iron |
| Defense Breakers | Ghost Bullet | Ricochet | Iron Verdict, Seeking Round, Dead Reckoning, Anchor Shot | Golden Gun, Siege Breaker, Pale Rider, Thread-Cutter Round, Fusillade | Last Sunset, First and Final Shot |
| Tactical Disruption | Sympathetic Misfire, Dust Devil, Steady Hand | Thunder-Clap, Pinning Fire, Hangfire | Impact Driver, Screaming Lead, Execution Protocol | Widowmaker, Gunslinger’s Gambit | The Armistice |
| Utility / Recon | Powder Communion, Iron Whisper | Powder Saint’s Prayer, Bullet Catch, Ricochet Serenade | Veil-Sight | — | — |
| Self-Buff | Scar-Load, Steady Hand, Barrel Hymn | Dead Man’s Aim | — | — | One With the Iron |
Talents in this Discipline
Rank 1 · Cantrip
12Bark of the Iron
- Cost
- 1 Strain
- Tempo
- Weapon Base
- TN
- 9
"Your gun speaks first. Words come later."
Barrel Hymn
- Cost
- 1 Strain
- Tempo
- T3
- TN
- 9
"You hum a low note, and the metal remembers what it was made for."
Brand
- Cost
- 1 Strain
- Tempo
- Weapon Base
- TN
- 9
"Your next shot leaves a mark that won't wash off."
Dust Devil
- Cost
- 1 Strain
- Tempo
- Weapon Base
- TN
- 9
"The bullet kicks up a wall of grit and fury."
Ghost Bullet
- Cost
- 1 Strain
- Tempo
- Weapon Base
- TN
- 9
"Your bullet phases through the material world."
Iron Whisper
- Cost
- 1 Strain
- Tempo
- T4
- TN
- 9
"The gun tells you where to point. You just have to listen."
Powder Communion
- Cost
- 1 Strain
- Tempo
- 1 minute (ritual)
- TN
- 9
"You press your hand to the barrel and feel its history."
Scar-Load
- Cost
- 1 Strain
- Tempo
- Free Action
- TN
- 9
"You feed the bullet your pain, and it comes out meaner."
Steady Hand
- Cost
- 1 Strain
- Tempo
- T2
- TN
- 9
"You quiet the tremors in your soul and steel your aim."
Sympathetic Misfire
- Cost
- 1 Strain
- Tempo
- T3
- TN
- 9
"Your hand twitches. Their gun jams."
Tracer Round
- Cost
- 1 Strain
- Tempo
- Weapon Base
- TN
- 9
"The bullet leaves a glowing trail that marks your prey."
Witch-Fire
- Cost
- 1 Strain
- Tempo
- Weapon Base
- TN
- 9
"You ignite the round with cold, consuming psychic flame."
Rank 2 · Tactic
12Bullet Catch
- Cost
- 2 Strain + 1 Mettle
- Tempo
- T0
- TN
- 11
"What you throw, I take."
Chain Lightning
- Cost
- 2 Strain
- Tempo
- Weapon Base + 1
- TN
- 11
"The Current arcs from the barrel like a bolt of tamed lightning."
Dead Man's Aim
- Cost
- 2 Strain
- Tempo
- Weapon Base + 1
- TN
- 11
"You let go of your body and let the Current pull the trigger."
Hangfire
- Cost
- 2 Strain
- Tempo
- Weapon Base
- TN
- 11
"The bullet waits. The bullet decides."
Holster Saint
- Cost
- 2 Strain
- Tempo
- T4
- TN
- 11
"Your weapon cannot be taken. It knows its master."
Mercy Shot
- Cost
- 2 Strain
- Tempo
- Weapon Base
- TN
- 11
"You shoot the pain away. It shouldn't work. It does."
Pinning Fire
- Cost
- 2 Strain
- Tempo
- Weapon Base + 1
- TN
- 11
"They keep their heads down because the bullets know where to go."
Powder Saint's Prayer
- Cost
- 2 Strain
- Tempo
- T5
- TN
- 11
"You bless the ammunition. Every round becomes a sermon."
Quick-Draw Hex
- Cost
- 2 Strain
- Tempo
- T3
- TN
- 11
"Your gun clears leather before conscious thought."
Ricochet
- Cost
- 2 Strain
- Tempo
- Weapon Base + 1
- TN
- 11
"You see the angles that physics forgot."
Ricochet Serenade
- Cost
- 2 Strain
- Tempo
- Weapon Base + 1
- TN
- 11
"The bullet sings as it bounces, mapping the room in echoes."
Thunder-Clap
- Cost
- 2 Strain
- Tempo
- Weapon Base
- TN
- 11
"You compress a bubble of telekinetic force around a bullet."
Rank 3 · Power
10Anchor Shot
- Cost
- 1 Erosion
- Tempo
- Weapon Base + 1
- TN
- 13
"The bullet nails them to the here and now."
Dead Reckoning
- Cost
- 1 Erosion
- Tempo
- Weapon Base + 1
- TN
- 13
"You know where the target will be before they do."
Echo Chamber
- Cost
- 1 Erosion
- Tempo
- Weapon Base − 1
- TN
- 13
"Your gun remembers the last shot it made. And makes it again."
Execution Protocol
- Cost
- 1 Erosion
- Tempo
- Weapon Base + 3
- TN
- 13
"One bullet. One prayer. One certainty."
Impact Driver
- Cost
- 1 Erosion
- Tempo
- Weapon Base + 1
- TN
- 13
"Your bullet carries the weight of a cannon."
Iron Verdict
- Cost
- 1 Erosion
- Tempo
- Weapon Base + 1
- TN
- 13
"The bullet doesn't ask permission. It delivers it."
Phantom Cylinder
- Cost
- 1 Erosion
- Tempo
- T3
- TN
- 13
"You load bullets that don't exist into a gun that shouldn't work."
Screaming Lead
- Cost
- 1 Erosion
- Tempo
- Weapon Base + 1
- TN
- 13
"The bullet carries a piece of the Veil with it. Whatever it hits hears the sound between worlds."
Seeking Round
- Cost
- 1 Erosion
- Tempo
- Weapon Base + 2
- TN
- 13
"The bullet finds its mark because you hate them enough."
Veil-Sight
- Cost
- 1 Erosion
- Tempo
- T4
- TN
- 13
"You see through the skin of reality."
Rank 4 · Devastation
10Fan the Spirit
- Cost
- 2 Erosion
- Tempo
- Weapon Base + 2
- TN
- 15
"Six souls. Six bullets. One heartbeat."
Fusillade
- Cost
- 2 Erosion
- Tempo
- Weapon Base
- TN
- 15
"You fire so fast the world can't keep up."
Gunslinger's Gambit
- Cost
- 2 Erosion
- Tempo
- Weapon Base
- TN
- 15
"You bet everything on one shot. The Current deals the hand."
Pale Rider
- Cost
- 2 Erosion
- Tempo
- Weapon Base + 1
- TN
- 15
"Your shots arrive from impossible angles, as if fired by a ghost standing in a place that doesn't exist."
The Cylinder
- Cost
- 2 Erosion
- Tempo
- Weapon Base + 2
- TN
- 15
"Six shots. Six memories. Six pieces of who you were, loaded and spent."
The Golden Gun
- Cost
- 2 Erosion
- Tempo
- Weapon Base + 1
- TN
- 15
"Your gun exists between worlds."
The Reckoning
- Cost
- 2 Erosion
- Tempo
- Weapon Base + 2
- TN
- 15
"You have killed before. The bullets remember. They know the way home."
The Siege Breaker
- Cost
- 2 Erosion
- Tempo
- Weapon Base + 2
- TN
- 15
"Your bullet carries the force of a cannon battery."
Thread-Cutter Round
- Cost
- 2 Erosion
- Tempo
- Weapon Base + 1
- TN
- 15
"This bullet severs the connection between a Psionic and the Current."
Widowmaker
- Cost
- 2 Erosion
- Tempo
- Weapon Base + 1
- TN
- 15
"The bullet waits in the wound. When the target moves, it detonates."
Rank 5 · Miracle
6Bullet Hymn
- Cost
- 1 Memory
- Tempo
- T9
- TN
- 16
"You load the gun with your name. The name you'll never remember."
One With the Iron
- Cost
- 1 Memory
- Tempo
- T5
- TN
- 16
"Your body is the weapon. The weapon is your body."
The Armistice
- Cost
- 1 Memory
- Tempo
- T3
- TN
- 16
"You fire a shot into the sky. For a moment — one terrible, sacred moment — no weapon on the Frontier can kill."
The Dead-Eye Waltz
- Cost
- 1 Memory
- Tempo
- T0
- TN
- 16
"Time stops. The world turns gray. Only you and death are dancing."
The First and Final Shot
- Cost
- 1 Memory
- Tempo
- Weapon Base
- TN
- 16
"You fire. Time forgets the bullet. It hangs in the air, waiting for you to choose when it lands."
The Last Sunset
- Cost
- 1 Memory
- Tempo
- Weapon Base + 2
- TN
- 16
"Your final bullet is a promise made to the sky. When it lands, the world holds its breath."