Phantom Cylinder
"You load bullets that don't exist into a gun that shouldn't work."
- Cost
- 1 Erosion
- TN
- 13
- Tempo
- T3
- Steps
- Yes
- Resist
- —
Effect
Your weapon is fully loaded with spectral ammunition. These rounds do not consume physical ammunition — they are shaped from the Current. The phantom rounds last for the rest of the scene or until 6 shots are fired, whichever comes first. Phantom rounds deal standard WR damage and count as Ghost-Rock ammunition (the +2 WR and Volatile qualities).
Steps
+2 additional phantom rounds per Step.
Special
If you Fumble an attack with phantom rounds, one round detonates in the chamber: take 2 damage (ignores AR) and the weapon is jammed until cleared.