The Armistice
"You fire a shot into the sky. For a moment — one terrible, sacred moment — no weapon on the Frontier can kill."
- Cost
- 1 Memory
- TN
- 16
- Tempo
- T3
- Steps
- —
- Resist
- —
Effect
For 1 minute (10 Ticks), all weapons within Far range become inert. Firearms will not fire. Blades will not cut. Fists connect but deal no damage. Psionic attacks that deal direct damage fail automatically. Only environmental hazards and the elements remain lethal. Consumes 1 round.
Duration
1 minute. Nothing can end this effect early except another Miracle.
The Silence
During The Armistice, the world goes quiet. No gunshots, no screams of violence. The Tension Pool is emptied entirely. When the minute ends, reality reasserts itself violently — add 2 dice to the Tension Pool.
Special
This affects allies as well as enemies. Both sides are disarmed. What happens during that minute — negotiation, flight, confession, betrayal — is up to the people in it.