Echo Chamber
"Your gun remembers the last shot it made. And makes it again."
- Cost
- 1 Erosion
- TN
- 13
- Tempo
- Weapon Base − 1
- Steps
- Yes
- Resist
- —
Effect
Instantly repeat the last mundane Ballistics attack you made this scene — same target, same damage calculation, same Roll Modifiers. Use your Channeling result as the attack roll. The echo doesn’t consume ammunition. Tempo is Weapon Base − 1 (minimum 3).
Steps
+1 damage per Step.
Limit
Once per scene. Cannot echo another Echo Chamber. Cannot echo a Talent — only mundane Ballistics attacks can be echoed.
Special
The echo-shot is visually distinct — a translucent, screaming duplicate of the original bullet. Witnesses see double for a heartbeat.