Echo Chamber

"Your gun remembers the last shot it made. And makes it again."

Psy-Slinger R3 · Power Psionic
Cost
1 Erosion
TN
13
Tempo
Weapon Base − 1
Steps
Yes
Resist

Effect

Instantly repeat the last mundane Ballistics attack you made this scene — same target, same damage calculation, same Roll Modifiers. Use your Channeling result as the attack roll. The echo doesn’t consume ammunition. Tempo is Weapon Base − 1 (minimum 3).

Steps

+1 damage per Step.

Limit

Once per scene. Cannot echo another Echo Chamber. Cannot echo a Talent — only mundane Ballistics attacks can be echoed.

Special

The echo-shot is visually distinct — a translucent, screaming duplicate of the original bullet. Witnesses see double for a heartbeat.