Cascade Failure

"One thing goes wrong. Then everything goes wrong."

Seer R4 · Devastation Psionic
Cost
2 Erosion
TN
15
Tempo
T7
Steps
Yes
Resist

Effect

You identify a critical failure point in the environment or in an enemy’s plan and nudge it. The GM describes a chain reaction of misfortune: a horse bolts, pulling a cart that blocks the road, which delays the reinforcements, which leaves the gate unguarded.

Mechanically:

  • All enemies in the Near range area suffer −3 dice (Pool Penalty) to their next action as circumstances compound against them
  • One environmental element shifts in the party’s favor (cover becomes available, an escape route opens, a light source is extinguished)
  • The Tension Pool gains +1 die (fate is bending; the Veil notices)

Steps

−1 additional die to the penalty per Step.

Special

The GM has creative control over the specific cascade. The Seer identifies the pressure point; reality does the rest. This Talent works better in complex environments (towns, fortifications, vehicles) than in open wilderness.