The Seer
The Silver Thread
"I don't guess the cards. I read the ink before it was printed."
- Role
- Support / Scout / Utility
- Key Attribute
- SAVVY
- Total Talents
- 50
Seers navigate the causal web of the Frontier. They see past, future, and distant present. Their power is subtle but invaluable — they know what’s coming before it arrives, and sometimes they can change it.
Seer Reaction Convention — Universal Rule
Seers are reactive by nature — they see things coming and respond. To honor this identity without crushing the discipline under Mettle taxation, the following rule applies (parallel to the Bastion Soul Reaction Convention):
The first Seer Reaction used in a scene costs only 1 Strain (no Mettle). Subsequent Seer Reactions in the same scene cost 1 Mettle + 1 Strain (standard Reaction cost).
Glimpse Stacks Independently
Glimpse has its own “first free” mechanic that operates independently of the Reaction Convention. The first Glimpse of any scene is free; after that, Glimpse costs 1 Mettle (per its own Special clause).
Meanwhile, the first non-Glimpse Seer Reaction in the same scene still costs only 1 Strain. This effectively gives Seers two cheap swings per scene before standard Reaction taxation begins:
- 1 free Glimpse (any time)
- 1 cheap-cost (1 Strain) non-Glimpse Reaction (Fate’s Nudge, Déjà Vu, Flicker Step, etc.)
Everything after pays full price.
Reactions Affected by the Convention
All Tempo 0 Seer Talents are subject to the Convention (Glimpse uses its own stacking rule):
- Rank 1: Glimpse, Déjà Vu, Fate’s Nudge, Flicker Step
- Rank 2: Borrowed Time
- Rank 3: Precognitive Dodge
- Rank 4: (none — Seer R4 has no Reactions)
- Rank 5: The Rewind, The Last Thread (see the universal rule below)
Miracle Reaction Rule — Universal (Cross-Discipline)
This rule applies to every Discipline, not only Seers — but it’s codified here because Seers have two of the most prominent Miracle Reactions (The Rewind, The Last Thread).
Miracle-tier Reactions pay only their Memory cost. No Mettle is required. The act of burning a Memory IS the cost — Mettle is incidental.
This applies to:
- Psy-Slinger: The Dead-Eye Waltz (R5 Reaction)
- Seer: The Rewind, The Last Thread (R5 Reactions)
- Any other Reaction Miracle introduced in future content
A Memory is already the steepest cost in the game. Charging Mettle on top would make Miracle Reactions effectively unreachable for low-Mettle characters, especially when the trigger is “you are about to die.”
Sub-Discipline Ladders
| Cluster | R1 | R2 | R3 | R4 | R5 |
|---|---|---|---|---|---|
| Time | Flicker Step | Temporal Stutter, Synchronize, Borrowed Time | Temporal Anchor, Chrono-Lock | Timeline Splice, Convergence Point, Thread-Walker | The Anchor in Time, The Rewind |
| Fate | Fate’s Nudge, Ill Omen | Hex, Fortune’s Favor, Fate Tax | Probability Storm, Dead Man’s Hand | Fate’s Shears, The Arbiter, Cascade Failure | Fate’s Decree |
| Vision | Déjà Vu, Coin Toss, Read the Bones, Omen Reading, Hindsight, Echo of Intent | Premonition, Scry, Probability Spike, The Fatal Reading, Shared Foresight, Causal Loop | Object Reading, Thread Sight, Fate’s Ledger, Paradox Gambit, Moment of Clarity | The Unraveling, Doom Clock, Destiny’s Web, Prophecy of Doom | The Thousand Eyes, The Prophecy |
| Defense / Reactive | Glimpse, Fate’s Nudge, Flicker Step, Déjà Vu, Danger Sense | Borrowed Time, Shared Foresight, Premonition | Precognitive Dodge | — | The Last Thread |
Key Mechanical Notes
- Damage cap on Doom Clock: Margin contribution capped at +5, keeping R4 single-target lethality within reason while preserving the 5-Tick warning + escape clause.
- Fate’s Shears is the discipline’s anti-luck weapon. It works on allies as well as enemies — a moral choice as much as a tactical one. Severs Critical Successes, blocks Mettle Reactions, treats doubles as Fumbles, and prevents psionic healing.
- The Tension Pool interacts heavily with Seer Talents. Convergence Point adds +2 dice; The Last Thread adds +3 dice; Fate’s Nudge overuse adds +1 per misuse (more than twice in a scene). The Veil notices when fate bends too far.
- Pool Bonus stacking ceiling. Probability Spike (raw +2 dice) and Fortune’s Favor (selection consistency) cannot stack on the same roll. A character benefiting from both rolls the larger pool, then selects their best two from it normally — Fortune’s Favor doesn’t add a die on top of an existing Pool Bonus.
- Causal Loop’s plausibility test is the GM’s call. “I bought rope in town” works. “I left a stick of dynamite under the throne” usually doesn’t. Use it for reasonable preparation the character could have conceivably done.
Talents in this Discipline
Rank 1 · Cantrip
12Afterimage
- Cost
- 1 Strain
- Tempo
- T3
- TN
- 9
"You see where they were a moment ago, overlaid on where they are now."
Coin Toss
- Cost
- 1 Strain
- Tempo
- T2
- TN
- 9
"Heads or tails. You always know which."
Danger Sense
- Cost
- Passive
- Tempo
- —
- TN
- 9
"Your spine knows before your eyes do."
Déjà Vu
- Cost
- 1 Strain
- Tempo
- T0
- TN
- 9
"You've been here before. You remember what happens next."
Echo of Intent
- Cost
- 1 Strain
- Tempo
- T3
- TN
- 9
"You hear the thought before the action."
Fate's Nudge
- Cost
- 1 Strain
- Tempo
- T0
- TN
- 9
"You sneeze at exactly the right moment, and the bullet misses."
Flicker Step
- Cost
- 1 Strain
- Tempo
- T0
- TN
- 9
"You stutter forward in time by a heartbeat."
Glimpse
- Cost
- 1 Strain
- Tempo
- T0
- TN
- 9
"You see the blow a split-second before it lands."
Hindsight
- Cost
- 1 Strain
- Tempo
- 1 minute (ritual)
- TN
- 9
"What happened here? The walls remember, even if the people don't."
Ill Omen
- Cost
- 1 Strain
- Tempo
- T3
- TN
- 9
"You look at them, and they feel the weight of what's coming."
Omen Reading
- Cost
- 1 Strain
- Tempo
- 1 minute (ritual)
- TN
- 9
"The signs are everywhere, if you know how to look."
Read the Bones
- Cost
- 1 Strain
- Tempo
- 5 minutes (ritual)
- TN
- 9
"You cast the bones and listen to where they fall."
Rank 2 · Tactic
12Borrowed Time
- Cost
- 2 Strain
- Tempo
- T0
- TN
- 11
"You steal seconds from the future. The future will collect."
Causal Loop
- Cost
- 2 Strain
- Tempo
- T5
- TN
- 11
"What happens next depends on what I decide already happened."
Fate Tax
- Cost
- 2 Strain
- Tempo
- T4
- TN
- 11
"The universe owes you. Time to collect."
Fortune's Favor
- Cost
- 2 Strain
- Tempo
- T4
- TN
- 11
"Their next swing won't be unlucky."
Hex
- Cost
- 2 Strain
- Tempo
- T5
- TN
- 11
"Bad luck follows them like a stray dog."
Premonition
- Cost
- 2 Strain
- Tempo
- T4
- TN
- 11
"You see the trap before the trap sees you."
Probability Spike
- Cost
- 2 Strain
- Tempo
- T3
- TN
- 11
"Their next swing hits harder than it should."
Scry
- Cost
- 2 Strain
- Tempo
- 1 minute (ritual)
- TN
- 11
"You cast your sight across the miles."
Shared Foresight
- Cost
- 2 Strain
- Tempo
- T4
- TN
- 11
"I'll show you what I've seen."
Synchronize
- Cost
- 2 Strain
- Tempo
- T4
- TN
- 11
"I link your timing to mine. We move as one."
Temporal Stutter
- Cost
- 2 Strain
- Tempo
- T4
- TN
- 11
"You skip them forward in time. They lose a heartbeat — and a heartbeat is everything."
The Fatal Reading
- Cost
- 2 Strain
- Tempo
- T4
- TN
- 11
"You speak their death, and they believe you."
Rank 3 · Power
10Chrono-Lock
- Cost
- 1 Erosion
- Tempo
- T5
- TN
- 13
"You freeze a moment around a single point, and time forgets to move it."
Dead Man's Hand
- Cost
- 1 Erosion
- Tempo
- T5
- TN
- 13
"You've seen every card in the deck before it's dealt."
Fate's Ledger
- Cost
- 1 Erosion
- Tempo
- 1 minute (ritual)
- TN
- 13
"You read the balance sheet of someone's life."
Moment of Clarity
- Cost
- 1 Erosion
- Tempo
- T5
- TN
- 13
"You grant them the terrible gift of seeing everything at once."
Object Reading
- Cost
- 1 Erosion
- Tempo
- 1 minute
- TN
- 13
"Everything remembers. I just ask."
Paradox Gambit
- Cost
- 1 Erosion
- Tempo
- T5
- TN
- 13
"You act on information from a future that hasn't happened yet — and in doing so, prevent it."
Precognitive Dodge
- Cost
- 1 Erosion
- Tempo
- T0
- TN
- 13
"I've already seen this fight. You lose."
Probability Storm
- Cost
- 1 Erosion
- Tempo
- T6
- TN
- 13
"You twist fate until it screams."
Temporal Anchor
- Cost
- 1 Erosion
- Tempo
- T5
- TN
- 13
"I mark this moment. If things go wrong, we return here."
Thread Sight
- Cost
- 1 Erosion
- Tempo
- T5
- TN
- 13
"I trace the silver threads of causality."
Rank 4 · Devastation
10Cascade Failure
- Cost
- 2 Erosion
- Tempo
- T7
- TN
- 15
"One thing goes wrong. Then everything goes wrong."
Convergence Point
- Cost
- 2 Erosion
- Tempo
- T7
- TN
- 15
"You call every possible future into one place and let them collide."
Destiny's Web
- Cost
- 2 Erosion
- Tempo
- T6
- TN
- 15
"You see every thread of causality in the fight, and you pull exactly the right ones."
Doom Clock
- Cost
- 2 Erosion
- Tempo
- T6
- TN
- 15
"You set the hour. When it strikes, they die."
Fate's Shears
- Cost
- 2 Erosion
- Tempo
- T6
- TN
- 15
"You cut the thread. Their luck dies screaming."
Prophecy of Doom
- Cost
- 2 Erosion
- Tempo
- T6
- TN
- 15
"I have seen your end. Let me show you."
The Arbiter
- Cost
- 2 Erosion
- Tempo
- T7
- TN
- 15
"I decide which future is real."
The Unraveling
- Cost
- 2 Erosion
- Tempo
- T7
- TN
- 15
"You show them every version of this fight where they die. There are so many."
Thread-Walker
- Cost
- 2 Erosion
- Tempo
- T3
- TN
- 15
"I step between seconds."
Timeline Splice
- Cost
- 2 Erosion
- Tempo
- T5
- TN
- 15
"You borrow a version of yourself from a timeline where you made a different choice."
Rank 5 · Miracle
6Fate's Decree
- Cost
- 1 Memory
- Tempo
- T9
- TN
- 16
"You speak, and the universe rearranges itself to make your words true."
The Anchor in Time
- Cost
- 1 Memory
- Tempo
- T5
- TN
- 16
"You step outside the river and watch it flow."
The Last Thread
- Cost
- 1 Memory
- Tempo
- T0
- TN
- 16
"You die. You choose how."
The Prophecy
- Cost
- 1 Memory
- Tempo
- 9 (ritual, 1 minute uninterrupted speech)
- TN
- 16
"You speak a truth so absolute that the universe must obey."
The Rewind
- Cost
- 1 Memory
- Tempo
- T0
- TN
- 16
"No. That's not how this ends."
The Thousand Eyes
- Cost
- 1 Memory
- Tempo
- T5
- TN
- 16
"You see everything. Every possibility. Every timeline. Every version of this moment that ever could be."