Temporal Anchor
"I mark this moment. If things go wrong, we return here."
- Cost
- 1 Erosion
- TN
- 13
- Tempo
- T5
- Steps
- Yes
- Resist
- —
Effect
You place a psychic marker on the current moment. For the next 10 minutes, you may activate the anchor as a free action to “pull” yourself (and up to 2 willing creatures within Close range) back to this exact physical location, in the state they were in when the anchor was placed (HP, Strain, ammunition, positions).
What Returns: Physical state only. Memories of what happened between the anchor and the pull are retained.
What Doesn’t Return: Erosion gained is not reversed. Burned Memories remain burned. Tension Pool dice are not removed.
Steps
+1 additional creature pulled back per Step (max party-wide).
Special
This is a lesser Rewind — it resets bodies, not time. The world around you continues normally; only the anchored creatures snap back. Enemies who saw you die will be very confused when you reappear.