Temporal Anchor

"I mark this moment. If things go wrong, we return here."

Seer R3 · Power Psionic
Cost
1 Erosion
TN
13
Tempo
T5
Steps
Yes
Resist

Effect

You place a psychic marker on the current moment. For the next 10 minutes, you may activate the anchor as a free action to “pull” yourself (and up to 2 willing creatures within Close range) back to this exact physical location, in the state they were in when the anchor was placed (HP, Strain, ammunition, positions).

What Returns: Physical state only. Memories of what happened between the anchor and the pull are retained.

What Doesn’t Return: Erosion gained is not reversed. Burned Memories remain burned. Tension Pool dice are not removed.

Steps

+1 additional creature pulled back per Step (max party-wide).

Special

This is a lesser Rewind — it resets bodies, not time. The world around you continues normally; only the anchored creatures snap back. Enemies who saw you die will be very confused when you reappear.