The Rewind
"No. That's not how this ends."
- Cost
- 1 Memory
- TN
- 16
- Tempo
- T0
- Steps
- —
- Resist
- —
Effect
Trigger: Any moment, any trigger — you see something you cannot accept.
You grab the thread of time and pull. The scene resets to the state it was in at the start of the previous Tick Cycle (approximately 10 seconds ago).
What Resets:
- All damage taken is undone
- All ammo spent is returned
- All positions reset
- The dead stand back up
- Spoken words are unspoken
What Remains:
- Only you remember what happened
- Your Memory is still burned
- You still take 1d6 Strain immediately
- Any Erosion you gained remains
Special
You may share the memory with one ally by touching them during the Rewind. They also remember, and take 1d3 Strain.
Per the Miracle Reaction Rule, the Memory cost is the entire cost — no Mettle is required despite this being a Reaction.