The Thousand Eyes
"You see everything. Every possibility. Every timeline. Every version of this moment that ever could be."
- Cost
- 1 Memory
- TN
- 16
- Tempo
- T5
- Steps
- —
- Resist
- —
Effect
For 1 minute, you achieve total temporal omniscience within Near range:
- You see all possible futures simultaneously
- All attacks against you automatically miss (you’ve already moved to the only position where they can’t reach you)
- All your attacks automatically hit (you fire at the only moment the target is vulnerable)
- You cannot be Surprised, Flanked, Disrupted, or affected by any effect you don’t choose to be affected by
- You can take 2 Actions per turn instead of 1
Special
The Price Beyond Memory: When the minute ends, you are Blinded for 1 hour (your eyes have seen too much). You take 2d6 Strain (excess converts to Erosion). You experience a splitting headache that imposes −2 dice (Pool Penalty) to all actions for 24 hours.
The Thousand Eyes is sensory overload on a cosmic scale. You see your own death — many versions of it. You see your allies’ deaths. You see the Veil opening. The information doesn’t go away when the Talent ends; it fades slowly over days, leaving afterimages of futures that may never happen. Many Seers who use this Talent develop permanent temporal dysphoria.